Wrote: me444 wrote: Ah but gav07Gaming I have not. Friends said it was short linear and other things I should have regarded that as one sided opinions Haha but they said think of fable 3 was out by that pointIt is short but it is worth the current price tag. The story is linear but the gameplay is not.
You can kill everyone or never even get detected. And aspects of the story change depending on how you play the game. So no, it is not linear @me444Thanks for the eye opener I think I may have to try it. Wrote: Guys, it's a video game, does dual-wielding firearms being impractical really matter?
(That was terrible grammar but whatever)Personally I think FONV should have already had dual-wielding with its western themes.All fantasy has a basis in reality, and games are no exception. While no game is completely realistic to the point of being indistinguishable from reality, no game is completely unrealistic to the point of being foreign to our perceptions of reality. There is a point in which the suspension of disbelief no longer applies, and while Fallout isn't completely serious and realistic at all times, it also doesn't take the piss out of everything without a fairly good reason or precedent.
Games that do employ dual wielding are operating by rule of cool, or the protagonist is a superhuman. Fallout does neither of these things.Dual wielding in Fallout would be begging for immersion to be thrown out a nearby window, then used to sweep up the pieces of glass. It's something a lot of reasonable Fallout fans don't want or need on account of it having no place in the Fallout universe. Fable 3 pc download. Wrote: wrote: Guys, it's a video game, does dual-wielding firearms being impractical really matter? (That was terrible grammar but whatever)Personally I think FONV should have already had dual-wielding with its western themes.All fantasy has a basis in reality, and games are no exception. While no game is completely realistic to the point of being indistinguishable from reality, no game is completely unrealistic to the point of being foreign to our perceptions of reality.
Fallout 4 Dual Wield Pistols Mod Build
There is a point in which the suspension of disbelief no longer applies, and while Fallout isn't completely serious and realistic at all times, it also doesn't take the piss out of everything without a fairly good reason or precedent. Games that do employ dual wielding are operating by rule of cool, or the protagonist is a superhuman. Fallout does neither of these things.Dual wielding in Fallout would be begging for immersion to be thrown out a nearby window, then used to sweep up the pieces of glass. It's something a lot of reasonable Fallout fans don't want or need on account of it having no place in the Fallout universe.I respectfully disagree.I'm frankly tired of having to switch from a melee weapon to a pistol, or assault rifle.Sure, maybe it'd be unrealistic to have my character's left hand underneath his right, with his right hand wielding a one handed firearm / small gun.But what about flash lights? This would give modders a chance to integrate tools like flash lights into the player's empty hand. (But then again, maybe flashlights could be added as a weapon mod.)What if bayonets were added as weapon mods, and whenever you push let's say the right stick (On a controller) or another key, that kill went toward your unarmed skill?I would love having multiple approaches to combat scenarios, I get it, it's an Open World RPG, but the Fallout: 4 trailer proves that it plays more like a modern FPS game. (Battlefield, MOH, etc.)What if Fallout: 4 takes the route of borderlands, where your knife / melee weapon is assigned to a certain key or button on a controller?Why not give players that option in the menus, and if they don't like it, they can turn it off?