Fdc

Initial States Fdc Cache Files Free

Some simulations need a run-up before they look good. For example, in the case of water cascading down over rocks into a pool, it can take many frames for the water to reach the bottom of the rocks and for the foam to create swirling patterns. In these situations, you can set an initial state — that is, you can run the simulation for as many frames as you want, and then set the current frame to be the new starting point for subsequent runs of the simulation.

In this way, you avoid the need to run up again every time you adjust the simulation settings.Once you have set the initial state, you can change any aspect of the simulation and it will continue from that starting point with the new settings. You can even change the Master Voxel Size, and all values will be resampled at the new resolution.

In particular, you can play a simulation at low resolution to quickly get to the overall shape of the flow that you want, then set the initial state, and finally decrease Master Voxel Size to continue from there at a higher resolution. To clear the initial stateTo stop using an initial state:. Select the bifrostLiquid node. Select Bifrost Clear Initial State. Click to confirm. If an initial state is currently set for both liquid and foam, there are separate confirmation dialog boxes for each. For example, you can click No to keep the initial state for the liquid and then click Yes to remove the initial state for the foam.

Initial States Fdc Cache Files Size

If necessary, change the bifrostLiquidContainer's Start Frame, as well as the start of the scene's animation or playback range, back to their original values.The next time you play back, the simulation will be recomputed from scratch.