When we were out at Blizzard on Tuesday, they told us,. There's another part to that, closely related: not only will mods not be supported, they're specifically forbidden by Blizzard. Official quote below.Some games don't have official mod support but can still be tweaked and enhanced by the community. Others, like World of Warcraft, don't let you change the fundamental mechanics, but give you free reign over rearranging the interface and searching the auction house with mods. The official FAQ provided to us by Blizzard makes it Diablo 3's policy pretty clear:'For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they'll be expressly prohibited by our terms of use for the game.'
Having played the game, I'm not desperate to re-arrange its interface or scrape its auction house for the best prices. And it's no surprise they don't want you modding the online game: it would rather undermine the item market. But I do think it's a shame there's not an offline mode we can tinker with and create interesting things for. StarCraft 2 went out of its way to embrace that kind of creativity, with an editor so flexible you can make new games in it.
Diablo 3 Mods Add-ons
“For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.”In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine. I don't see a need for them in Diablo 3. I agree that they are important in WoW. I like the idea of them but to have an addon such as a damage meter would just turn it into a WoW type mindset when playing with friends or randoms. For example, 'LFM MP10 DIABLO KILL MUST BE OVER 3MILL DPS OMGZ NO NOOBS ALOUD'.
Diablo 3 Addons Pc
It would create or increase the gap between those with insane gear who play seriously and those who just play to have fun.But then again, none of the above would even apply because we're not in an open world type situation like WoW. Quote fromSo they allow mods for all those games, and they did pretty well, but Diablo 3 is somehow special? I don't follow.In SC2, all competitive games are played without mods. Remember: before you start a game, you decide if you want to play 'classic' or 'with a mod', i.e., a special kind of map.The reason why they refrained from allowing mods for D3 is more or less their experience with WoW. A developer once mentioned in an interview that mod interface maintenance for WoW takes a huge amount of time and they have to monitor everything very closely, otherwise there may be huge balance issues. Unlike in WoW, D3 has a RMAH and therefore legal ways to earn real money. If there is even the slightest chance that a mod can give any player an unfair advantage, this leads to catastrophic results.
It was probably a wise choice, seeing that even without mods and very closed game mechanics, people found a way to dupe gems/items recently. “For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.”In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.So they allow mods for all those games, and they did pretty well, but Diablo 3 is somehow special? I don't follow.Please see.RMAH.It's very simple, mods means blizzard has to put out the entire games architecture so people can change games files to make mods. This in turn allows people to quickly find ways to hack / dupe / bot ect, please also see.D2.So to keep the game as intact as possible, it's better to keep almost everything of D3 on blizzards side.