I am having the issue of Iron Sights drifting from true over time as I play (not the hand sway that you can adjust in Gun Oil) and I wondered if there was a definitive way of dealing with it?The issue is that over time, the aiming point of a weapon when sighted drifts away from the true aiming point, often to the point where it obstructs what you are shooting at. Rarely the gun model drifts down but more often it drifts up.The short term solution appears to be to un-equip and re-equip the weapon in the PipBoy then the sighting issue is resolved for a little while longer.
Anecdotal evidence suggested it was something to do with the framerate lock in the Stutter Remover. I have seen folks say to either disable Stutter Remover or lower its framerate lock to 54fps (which seems an unusual and somewhat arbitrary number to choose).Since I knew that ENBoost also had a FPS lock, I disabled the FPS Manager of the Stutter Remover completely (bManageFPS = 0) in the hope this would resolve the issue but it did not. I still had a solid 60.0fps from ENBoost but still had the drift.Any ideas? Is this mysterious 54fps backed up by something solid?Edited by DanielCoffey, 30 January 2016 - 11:23 AM. If your system spec is up to date, you might experience it if your FPS is frequently 60. It is common enough to still be talked about on reddit last year (google 'fallout 3 ironsights drift' and ignore the gun oil hand shake chatter).I am trying to let the Stutter Remover manage fps again but have capped to 54fps for a while to test.I am getting very frequent and heavy hitching that is not GPU-related. My GPU is about 25% utilised and only 1.5Gb VRAM used and is running very cool.
I am thinking it is to do with either scripting or LOD pop in and may be because the FO3 main thread is too overloaded. I should probably look for the script-heavy mods and try an alternative MO profile while I look for culprits. The ironsights drift may be related in that if the game is too busy doing something else, it can't keep track of stuff like that. I am not talking about the gun shake caused by low skill - it is the ironsights becoming uncentred from the sights themselves. After a while of playing, the model of the gun gets drawn in the wrong position for you to see down the barrel.According to reddit, it is an interaction between RHIronsights and the Stutter Remover.and is the Stutter Remover's comments on the issue.EDIT: A quick check for 20 mins clamped at 54fps seems to have done the trick for the drifting of the gun models. I still have very heavy stuttering and hitching so I will look at reducing LOD and similar next although it does it indoors too which would normally eliminate LOD workload.Edited by DanielCoffey, 30 January 2016 - 04:27 PM.
Not yet - the mod seemed to be used to make the first person shoot-from-hip model follow the pointer tightly rather than being anything to do with RHIronsights.I will set the fps clamp back to 60 tomorrow and try this though.I am still trying to track down my hitching issue. It is not graphics related as I found when I set up a new profile in MO. I got perfectly smooth turning and movement with ALL model and texture mods enabled but all gameplay, location and so on mods disabled. I am wondering since it occurs indoors and out when swinging the camera if it is a script going mental under certain circumstances and the main thread being too busy to cater for it.
Ironsight Mods
No idea how to track it down since it is not dependably reproducible.