1. Divinity Original Sin Character Creation
  2. Divinity Original Sin 2 Change Character Portrait

Contents.DescriptionThe icons for characters in Divinity: Original Sin 2 are rendered by the portrait renderer, in the editor. Although fully automatic, the portrait renderer requires some setting up to know which portraits to render.This article will not be going over creating a new character root template. If you do not yet know how to create a character root template, I recommend you read first.Rendering a character portrait Step 1: the photobooth levelIn order to render character portraits, we will need a photobooth level. The photobooth level is a level that contains photobooths for each character for which an icon is rendered. Each photobooth consists of a background plane, lights, a point trigger and a spectator trigger. The spectator trigger is the camera from which the icon will be rendered.First, we will open the SYSNPCPortraitA level, which is inherited from the Shared project. We could create a photobooth level from scratch, but using an existing one is easier, as it allows us to copy an existing photobooth.

Divinity

Divinity Original Sin Character Creation

Setting the photobooth level for this projectTo set the photobooth level of your project, go to the (under Project Project Settings.) and navigate to the 'General' tab (1).In the general tab, click the. button next to 'Photo Booth Level' (2) and select your photobooth level ( SYSNPCPortraitA). If the level is set correctly, hit 'Save' back in the project settings window (3).We can now render portraits for our level.

However, the portrait texture atlas will be empty, as we have not yet defined any templates to render.Step 2: setting up the photobooth. Copying a photobooth for our own root templateThe last thing we need to do is set up the character whose portrait will be rendered. My character is created from a root template named CreaturesGoblinsWayfarer, a copy of the CreaturesGoblinsGruntA template with a custom visual set.Create an instance of the character in the photobooth level with the creation interaction mode (1), select it (2) and change its 'Portrait Generation Trigger' property to the name of your point trigger in the sidebar (3). I set the value of the property to IconGoblinWayfarer.Our photobooth is now all set up! It's time to render the portrait.Step 3: rendering. The resulting character portraitNotes.

Divinity Original Sin 2 Change Character Portrait

Portraits that exist in inherited projects will not be re-rendered, making it impossible to render icons for existing templates. Why did mark leave parks and rec. However, it is possible to create a new photobooth with a copy of the root template you wish to modify, render the icon for that template, and then assign the rendered icon to the original template. The photobooth level is very dark, make sure to use a custom work atmosphere. Characters need to have a visual set in order to be included in the portrait render.