Site (SCP - Containment Breach)InformationSettingFacilityAppearance(s)SCP Foundation (mentioned only and not described) SCP - Containment BreachMonsters/EnemiesSCPs (173, 008 victims, 682 (seen only), 035, 049, 106, 513, 895, and 079) Mobile Task Force soldiersIn the indie horror game SCP - Containment Breach, an unspecified site is the main setting, being a large system of hallways, tunnels, and catwalks that makes up one of the many containment facilities of the SCP Foundation. The SCP Foundation is a top secret MIB agency that researches and contains paranormal and potentially dangerous entities known as SCPs. Contents In SCP - Containment Breach Light Containment ZoneThe Light Containment Zone contains mainly Safe or low-ranking Euclid classed SCPs, and is where most of the personnel reside/work. These residences include the Class-D cells, Class Ds being shipped-in death-row inmates who act as human lab rats for the Foundation's experiments, the office section where the researchers/scientists work, the storeroom where the researchers' information is stored, storage rooms where electronic equipment is kept safe, and hallways connecting these lodges. The SCPs contained in the LCZ include 173, 914, 372, and 012.
The LCZ's interior is mainly bright and clean, resembling that of a hospital.Heavy Containment ZoneThe Heavy Containment Zone contains solely Keter or high-ranking Euclid classed SCPs, and is where the most dangerous of the Foundation's enemies reside. It is primarily constructed of cylindrical tunnels, catwalks, large testing chambers, and server rooms. It also contains the site's warheads, which are used to nuke the site in catastrophic scenarios. The SCPs contained in the HCZ include 008, 682, 035, 049, 106, 513, 895, 079, and 939. The HCZ's interior is mainly dark and dirty, resembling that of a monster-infested sewer lacking water.Entrance ZoneThe Entrance Zone is a large office complex that has its walls marked with yellow stripes. It contains several offices, both public ones and doctor quarters (specifically Dr. Maynard's, and Dr.
Other rooms in the entrance zone include the cafeteria, conference room, electrical center, server farm, WC, lockrooms, SCP-860's testing chamber, and SCP-079's containment cell.GatesThe only exits to the site is Gate A and Gate B, large blast-doors that lead to the exterior of the site. Going through either reveals that the facility is located in a sunny, snowy cluster of mountains. In Gate A's ending, the player will watch as SCP-106 spawns and attempts to escape the site by a large MTF (MTFs being the Foundation's private military) swarm of soldiers. The MTFs eventually get 106 to retreat back into its dimension by blasting it with a highly concentrated light cannon, and then focuses all of their attention on the player as they try to escape.
Evading the MTFs and getting to the exit will equal the 'good' ending where the player is kidnapped by Chaos Insurgency agents, CI agents being very similar rivals to the Foundation.Gate B will lead the player to the 'bad' ending, where they walk through a large series of glass encased bridges while hearing an intercom announcer alerting the site of SCP-682, one of the most dangerous (if not the most dangerous) SCPs that Foundation has ever faced, has escaped and is going through a violent rampage through the facility. They desperately respond with nuking the site, killing the player instantly, but if the player were to deactivate the nukes beforehand, would get gunned down by a squad of MTFs or an MTF helicopter.
Contents.Description SCP-008 is a complex prion, the research of which is highly classified and primarily aimed at preventing research which may lead to the synthesis of SCP-008 in the distant future. Traits of the SCP-008 prion include:. 100% infectiousness. 100% lethality. Transmission through exposed mucous membranes and all bodily fluids. Not airborne or waterborne.has been recorded to completely cure the effects of SCP-008, even in the advanced stages of the disease.In-game SCP-008's containment chamber can be found in the Heavy Containment Zone. Upon entering the chamber, will find the canister containing the SCP-008 samples open and releasing gas.
SCP-173 will spawn in the control room adjacent to the chamber of the canister.The canister may be closed, which will stop the gas from flowing; however, SCP-173 will eventually break through the glass in order to kill the player. If the player is not wearing the Hazmat Suit, which can be acquired in the small chamber before 008's chamber, and has yet to close the canister, they will be wounded by a flying piece of glass. When this occurs, the message ' The window shattered and a piece of glass cut your arm.' Will display, and the player will contract the SCP-008 prion.A second message will appear reading, ' You feel kinda feverish.' The longer the player is infected with SCP-008, the more predominant the red in the player's vision will become and the louder the auditory hallucinations become.
More messages will continue to display to signify the player's fading condition. ' You feel nauseated.' . ' The nausea's getting worse.' . ' You feel very faint.'
Shortly after the final message is displayed, the player will black out, becoming an.SCP-008 and its side-effects can be cured completely by consuming a SCP-500 pill or using, with the latter happening over a period of time which increases the more the player has been affected.Infected This creature does not have an official name. It has therefore been given a conjectural name which should not be mistaken as canon. The infected player approaches a.A subject that is fully infected with SCP-008 is referred to as an infected.Description When a person is fully infected with SCP-008, their body undergoes a period of sporadic cellular necrosis, with the surviving tissue assuming its original function while being highly resilient. The red blood cells inside the victim's body greatly increase oxygen storage capacity, resulting in slower blood flow and increased muscle endurance and strength.
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The body's metabolism may decrease to extremely low levels, allowing subject to survive for over 10 years without nutrition.The subject can adapt to its damaged nervous systems but is limited to basic physical activities, including standing up, balancing on two legs, walking, biting, grabbing, and crawling. They will energetically move towards sights, sounds, and smells it associates with living humans and will attempt to ingest them if physical contact is made. Neutralizing fully-infected subjects requires significant cranial trauma.In-game After the player is completely infected with SCP-008, they will black out. An event will then take place where D-9341 will slowly approach a who is pleading for help.
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The player will begin to devour the researcher and then get shot by.An infected surgeon can be found inside the. Upon entering the main room, the lights will black out and the corpse will reanimate, pursuing the player across the facility.Should the player get slashed by the infected, they will be inflicted with SCP-008.