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Daedric Princes (sometimes referred to as Daedra Lords) are the most powerful of the, and thus most commonly worshipped as gods. Each has a particular sphere, which it is said to govern. The various Daedric Princes and their spheres are listed below. Daedric Princes may assume a typically masculine or a typically feminine form, sometimes both. They are usually referred to as Princes regardless of what gender they appear most frequently as. In all, there are 17 powerful Princes known to mortals:,.

According to, is also a Daedric Prince, although this has never been confirmed.Each Daedric Prince, with the exception of Jyggalag, is said to have their own of, over which they have control. The limits on their planes, powers, and influence are not readily understood, as there are over 37,000 other planes (such as the and the, as well as chaos realms and pocket realms) over which they exert little or no control.The Daedric Princes seem to view Men and Mer as little more than minor amusements, occasionally applauding the actions of mortals when they exceed their expectations. They do not know the mortal sense of 'good' and 'evil', and usually have extremist tendencies, which is why Men and Mer fear them greatly. However, several princes do seem to take genuine pleasure in tremendous acts of devastation, in particular Boethiah, Molag Bal, Vaermina, Mehrunes Dagon, and Peryite.Although the beings are considered evil by most, they are widely worshipped in the realms of. Elaborate shrines are created to honor the Daedra as gods.

They often take a keen interest in their worshippers, and it is speculated that this is either because of the obvious ego-gratification of being somebody's god, or because the Daedra like to keep an eye on potential future subjects (assuming people of demonic disposition enter Oblivion after death, that is; there are as many afterlife theories as there are religions in the world). Mainstream religious authorities discourage Daedra worship, and often mount witch-hunting expeditions to drive out Daedra worshippers from the local area. During these encounters, they are often surprised at the marginal sanity that comes of worshipping the Daedric Princes. For the most part, however, dealing with the Daedra, one gets the distinct impression of being mused over as a person peering under an upturned rock may momentarily wonder at the lives of the bugs living ignorantly there.The Daedric Princes can be summoned, and there is a popular notion that the summoned lords will then give the summoner a quest or task to fulfill and that the quest, once completed, will make the questor richly rewarded. Mostly these tasks are merely for the entertainment of the Daedra. However, this is probably not true of most Daedra summons, and the summoner would do well to consider the consequences of his actions in advance.While Aedra and Daedra are precisely defined, there are still some beings who challenge this dichotomy in some respects. Malacath, who legend holds was once the Aedra, is particularly hostile to other Daedra; he even created, Bane of Daedra.

According to, is a Daedric Prince whose sphere is. However, this is uncorroborated, and little is known of the mysterious Trickster deity; while some stories suggest Lorkhan was impervious to death, similar to a Daedra, he is also credited with helping to bring about creation (in fact, it was allegedly his idea). Obscure stories also question the origins of Meridia and Mehrunes Dagon.For more information on other daedric creatures, see the entry on. Of the Crimson Gate (also known as Azurah, the Queen of Dawn and Dusk, Mother of the Rose, and Queen of the Night Sky) is a whose sphere is dawn and dusk—the magic in-between realms of twilight—as well as vanity and egotism. She was also the Anticipation of. Azura is one of the few Daedra who maintains the appearance of being 'good' by mortal standards, and presumably feels more concern for the well-being of her mortal subjects than other Daedric Princes.

She is one of the few Daedric Princes who constantly maintains a female image, and is perceived accordingly.For more information, see the. (also spelled Boethia, or Boethra to the people), is the Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. Also known as the Prince of Plots, the Dark Warrior, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction, Boethiah loves competition and battle, and is depicted as a great caped warrior, often in a stoic pose. While typically depicted as male, Boethiah is occasionally referred to as female.Championed by the Prophet, Boethiah is considered by the to be their original god-ancestor.

Skyrim

Through his illuminations, the eventual, or Changed Folk, renounced all ties to the and founded a new nation based on Daedric principles. Veloth and his movement were staunchly opposed by the followers of, a powerful ancestor spirit of the Aldmer.

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In response, Boethiah took on Trinimac's form (supposedly by eating him) and proceeded to deride and humiliate him before his followers before corrupting and transforming him into and his followers into the. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are foundation stories of Chimeri struggle where Boethiah uniformly succeeds against enemies of every type.

The taught that he was the 'anticipation' of the living god, while the preaches that he has reclaimed his rightful position.For more information, see the. (or Herma-Mora, among others ) is the Daedric Prince whose sphere is the scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory. He describes himself as 'The riddle unsolveable. The door unopenable. The book unreadable.

The question unanswerable.' He is vaguely related to the cult origins of the if only by association with his sibling,. Is Hermaeus Mora's, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge. Unlike most Princes, Hermaeus Mora does not take on a humanoid form at all, manifesting instead as grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss. His servants include and.For more information, see the. Is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, and is known as the Huntsman and the Father of Manbeasts.

Hircine created the various therianthropic diseases which transform mortals into beasts and is therefore the guardian of were-creatures. They reflect his sphere admirably, hunting at night and being hunted by day. Hircine's existence appears to have been discovered later than other Daedric Princes, as he does not appear in the most ancient records and summonings of him were rare or non-existent. Hircine is a sportsman who enjoys giving his prey a chance for victory, however small. He is typically portrayed with a great spear and either the head or skull of a deer.

Hircine's enemy is and his summoning day is.For more information, see the. Is the Daedric Prince whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse. Malacath was created when ate the ancestor spirit, although Malacath himself says that this tale is far too 'literal minded'.

Trinimac's devout Elven followers became the ('Pariah Folk' in Elvish), or Orcs. Some disagree, claiming that Trinimac still exists and Malacath is a separate entity. Malacath is not recognized as a Daedric Lord by his peers, which fits his sphere perfectly. The say he is also Malak (or Malauch), the god-king of the Orcs and one of the Four Corners of the House of Troubles that tests the Dunmer for physical weakness. Other names include ', the 'God of Curses', 'Orkey', 'Old Knocker' or 'Orc-Father'. Malacath spurns physical weakness, hence the above-average strength of the creatures associated with him. The hideous and stupid are the servants of this 'bad daedra'.Malacath is allied with and his enemy is.

His summoning day is. Malacath's shrine in Cyrodiil, where he is depicted as a muscular Orc ready to strike with a heavy weapon, is patronized entirely by Orcs who hate 'beautiful people'.For more information, see the. (formally, the Exalted and Most Puissant Lord, Gerent of Dagon, Mehrunes, also the Black Daedra Lord, Mehrunes the Razor, Mehrunes the Thieftaker, Mehrunes Godsbody, and Mehrunes the Red Arms That Went Up) is the of Destruction, Change, Revolution, Energy, and Ambition. He is associated with natural dangers like fire, earthquakes, and floods. Dagon is an especially important deity in, where he represents its near-inhospitable terrain as one of the.

In most cultures, though, Dagon is merely a god of bloodshed and betrayal.Dagon is a known enemy of, and his summoning day is the 20th of Sun's Dusk,. His protonymic (incantory true name) is 'Lehkelogah' and his neonymic is 'Djehkeleho-dehbe-effehezepeh'.For more information, see the. (also known as Mafala to the people) is a Daedric Prince whose sphere is obscured to mortals, also known by the names Webspinner, Spinner, Spider, Teacher of the Secret Arts, Queen of the Eight Shadows of Murder and the Anticipation of. Unlike many other Daedric Princes, who almost always appear as the same gender (e.g. Is always female, is always male), Mephala appears as either male or female depending on whom the Daedric Prince wishes to ensnare (though she's typically female).

Mephala's only consistent theme seems to be interference in the affairs of mortals for amusement. Mephala's sphere seems to indicate a careful plan carried out through executions, each life a portion of a massive web. It is little wonder that, the 'Demon of Knowledge', is considered Mephala's sibling.Mephala sees the affairs of mortals as a weave; pull but one thread and the whole thing unravels. The Dunmer associate Mephala with more simple concepts—lies, sex, and murder. Mephala directly helped to found the infamous cult/society of the, and they claim to murder for the daedra's glory.

Some scholars also argue that when the Morag Tong was banished from the rest of Tamriel, they were allowed to continue to operate in Morrowind when they replaced their worship of Mephala with that of. As a reaction to this, the was formed, being led by the mysterious, who some insist is just another form of Mephala.For more information, see the. Lady of Infinite Energies, also known as the Glister Witch, is an obscure Daedric Prince, associated with the energies of living things. Meridia has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world.

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Meridia is one of the few Daedric Princes who is usually not considered to be wholly evil. However, in the area, she is known as the Daedra Lady of Greed and as an avid collector of human specimens.Meridia (originally known as Merid-Nunda) was believed to have been a, a family of divine beings that fled to soon after the creation of. For supposedly consorting with illicit spectra, she was cast out of Aetherius and took the mantle of a Daedric Prince. She created her realm of, known as the, by bending and shaping the rays of light from, the sun. (incorrectly) attributed to her, which is the realm of, one of her enemies (along with ). Her realm is inhabited by the. Some are also in her service.She was responsible for the destruction of the city of Abagarlas.

Her day of summoning is the. She granted immortality to her champion, the ancient Ayleid enemy of. Her Aurorans and Umaril returned during the time of the to seek vengeance on the Divines. To the Ayleids, she was the personification of their fourth element, light.For more information, see the. (Stone-Fire, or literally 'Fire Stone' in the ) is the Daedric Prince whose sphere is the domination and enslavement of mortals.

He is known as the God of Schemes, the King of Rape, the Harvester of Souls, the Lord of Brutality, and the Prince of Rage. His main desire is to harvest the souls of mortals and to bring them within his sway by spreading seeds of strife and discord in the mortal realms. One legend claims that Molag Bal created the first when he raped a virgin named, who in turn slaughtered a group of nomads. He also made pacts with other mortals and turned them into vampires such as and his family. Thus it is implied Lord Harkon and his family are the original of vampires being directly turned by the Daedric Prince himself. He is a Daedric power of much importance in, where he is always the archenemy of, the Prince of Plots.

Other enemies are, and, and is allied with. His summoning day is.In the year 582 of the second era, Molag Bal attempted to merge Nirn with his plane of, in an event known as the, however, this attack was prevented in the end by the forces of and the Eight divines.For more information, see the. Is the Daedric Prince of Madness, Fourth Corner of the, the Skooma Cat, Lord of the Never-There, and Sovereign of.

His motives are said to be unknowable. He is sometimes referred to as the Mad Star, the Mad Lord, the Mad One, and the Mad God among other things. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever.

Of course, only the Mad God himself may decide who has the privilege to enter. The, or Aureals, and, or Mazken, are his servants.

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Eso not seeing addons from minion. The Mad God typically manifests on as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined 'Gentleman With a Cane'. 'Fearful obeisance' of Sheogorath is widespread in, and he plays an important part in religious practice.For more information, see the. (also spelled Vaernima), also known as Vaernima the Gifter and Weaver of the Panoply is a whose sphere is the realm of dreams and nightmares, and from whose realm evil omens issue forth. She is seen as one of the 'demonic' Daedra, and some have also claimed her sphere ties somehow to torture.

Vaermina's is, which is described as a nightmare realm, where every few minutes reality shifts and becomes ever more horrifying. 'A dark castle one moment, a den of ravening beasts the next, a moonlit swamp, a coffin where he was buried alive.' For more information, see the.